The game has full voice-over in English, but the UI and
subtitles are localized in several
langauges: French, Italian, German, French, Russian, Polish,
Portuguese (Brasil),
Turkish, Arabic, Dutch, Korean, Chinese (Traditional and
Simplified), Japanese, Romanian.
There are lots of stories left to tell in the game's universe
and we are really excited to
work on them.
We'll add more content to the game in the following months.
A single playthrough of the game can last between 6 to 10 hours,
depending on how much you
explore, how well you fight and how many characters you interact
with.
However, we recommend playing the game more than once, as using
different personality
choices leads to different resolutions of encounters. Also,
there are 5 different ways that
Ivan's journey can end, based on your choices throughout the
game.
It's possible you are playing a version of the game that has a bug in
this room. To pick up the necklace make sure to approach the
skeleton inside the exit room
and wait for Ivan's thoughts to finish without leaving that
spot. After the thought is
finished you will be able to interact with the skeleton and take
the necklace. You can watch
a video here.
Oups, this is a nasty one, sorry :(. This appears in the mobile
version if you die during
the Spoiled Grains quest.
If you're already stuck in this screen, there's no solution for
now. This will be fixed in
an update that will be published soon. If you don't want to
wait, try starting a new tale
and avoid dying in this specific level.
To prevent it in new playthrough, when close to dying in that
level, please force-close the
game and try again.
This means you are probably playing a version older than
v1.0.78. You can avoid this issue
by either choosing to not offer yourself to Poludnica, (find
another match for her or fight
her). If you decide to offer Ivan to her, change your language
to English before having the
dialogue and change it back to Arabic or Russian afterwards.
Breadcrumbs
Interactive is
a games studio focused on
creating
worlds that you can get
lost in. We aim
to make
high-quality single-player
experiences centered around
exploration and
storytelling.